First devlog: GPU fluid simulation
Interactive Fluid » Devlog
Parallelized Euler and FLIP fluid simulation based on Ten Minute Physics using Vulkan/GLSL.
Takes less than 5 ms per frame on both RX6600 and RTX3080 to run FLIP and Euler fluid simulation using 256x256 grid, 262144 particles, particle and density rendering, and bloom.
Implemented parallel Jacobi solver, Blelloch Prefix Sum (using Shared Memory), particle rendering with Graphics Pipeline, Bloom post-processing , collision with SDF, and 2D camera with zoom.
Files
Interactive_Fluid.zip 101 kB
Feb 20, 2025
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- Multithreaded CPU Rendering and Fluid Sim97 days ago
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