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Interactive Fluid
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Devlog
First devlog: GPU fluid simulation
March 15, 2025
by
seanim
Parallelized Euler and FLIP fluid simulation based on Ten Minute Physics using Vulkan/GLSL. Takes less than 5 ms per frame on both RX6600 and RTX3080 to run FLIP and Euler fluid simulation using 256x2...
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Multithreaded CPU Rendering and Fluid Sim
March 15, 2025
by
seanim
As I was done with the fluid simulation and rendering, I was going to move on to working on gameplay. Its workload was mostly going to be on CPU so I looked into CPU multithreading to take advantage o...
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