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Interactive Fluid

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Devlog

  • First devlog: GPU fluid simulation
    March 15, 2025 by seanim
    Parallelized Euler and FLIP fluid simulation based on Ten Minute Physics using Vulkan/GLSL. Takes less than 5 ms per frame on both RX6600 and RTX3080 to run FLIP and Euler fluid simulation using 256x2... Continue reading
  • Multithreaded CPU Rendering and Fluid Sim
    March 15, 2025 by seanim
    As I was done with the fluid simulation and rendering, I was going to move on to working on gameplay. Its workload was mostly going to be on CPU so I looked into CPU multithreading to take advantage o... Continue reading
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